Visual Computing


UMIACS supports visual computing systems that advance the state of the art in computer graphics, visualization, and interfaces. These systems support the Universities work as an NVIDIA CUDA Center of Excellence. They include:

  • General -Purpose GPU Programming
  • Large tiled displays
  • 3D graphics and stereoscopic displays
  • Gaming technologies for scientific visualization and computer interfaces
  • Immersive Visualization Environments

Selected Faciliites


The Chimera Cluster is a high-performance computing and visualization cluster that takes advantage of the synergies afforded by coupling central processing units (CPUs), graphics processing units (GPUs), large-scale tiled displays, and storage. It is built from fifty-seven Dell and Sun servers, each equipped with two Intel Nehalem processors, twenty-four GB of main memory, an NVIDIA programmable GPU, an Infiniband host channel adapter, and a Gigabit Ethernet host bus adapter. It also includes a 100 -Megapixel display wall built from twenty-five 30-inch LCD panels.

Immersive Visualization Environment

The Immersive Visualization Environment in the Laboratory for Computational Cultural Dynamics is a system in which users can interact with a three-dimensional objective-based game that is projected onto five walls of an 200 square foot octagonal conferencing space. The game features realistic regional terrain, weather, and characters derived from data and cultural models built on the Unreal game engine with Jeffrey Jacobson's CaveUT extensions. The system operates on six high end Dell workstations equipped with NVIDIA GPUs. It uses five NEC short-throw projectors to display on wall-sized screens built on a Frame World extruded aluminum frame designed by Advanced Pneumatics.