# Computing most probable worlds of action probabilistic logic programs: scalable estimation for 10^30,000 worlds

Title | Computing most probable worlds of action probabilistic logic programs: scalable estimation for 10^30,000 worlds |

Publication Type | Journal Articles |

Year of Publication | 2007 |

Authors | Khuller S, Martinez M, Nau DS, Sliva A, Simari G, Subrahmanian V |

Journal | Annals of Mathematics and Artificial Intelligence |

Volume | 51 |

Issue | 2 |

Pagination | 295 - 331 |

Date Published | 2007/// |

ISBN Number | 1012-2443 |

Keywords | Computer science |

Abstract | The semantics of probabilistic logic programs (PLPs) is usually given through a possible worlds semantics. We propose a variant of PLPs called action probabilistic logic programs or -programs that use a two-sorted alphabet to describe the conditions under which certain real-world entities take certain actions. In such applications, worlds correspond to sets of actions these entities might take. Thus, there is a need to find the most probable world (MPW) for -programs. In contrast, past work on PLPs has primarily focused on the problem of entailment. This paper quickly presents the syntax and semantics of -programs and then shows a naive algorithm to solve the MPW problem using the linear program formulation commonly used for PLPs. As such linear programs have an exponential number of variables, we present two important new algorithms, called and to solve the MPW problem exactly. Both these algorithms can significantly reduce the number of variables in the linear programs. Subsequently, we present a “binary” algorithm that applies a binary search style heuristic in conjunction with the Naive, and algorithms to quickly find worlds that may not be “most probable.” We experimentally evaluate these algorithms both for accuracy (how much worse is the solution found by these heuristics in comparison to the exact solution) and for scalability (how long does it take to compute). We show that the results of are very accurate and also very fast: more than 10 30,000 worlds can be handled in a few minutes. Subsequently, we develop parallel versions of these algorithms and show that they provide further speedups. |

URL | http://www.springerlink.com/content/t70g873h613273pu/abstract/ |

DOI | 10.1007/s10472-008-9089-2 |